12 week SCHEDULE

Kick off:  Monday, 11th of April 2016

Submission deadline: Friday, 29th July 2016 @ 5pm AEST -  All program deliverables due

NOTE: We extended the deadline 4 weeks.

The 12-week curriculum is fully available online and is outlined in the workbooks below. Our mentors present each lesson to their team/s and help teams find solutions to their challenges along the way, while sharing their own experience of working in tech. The freely available curriculum includes all materials and resources needed. 

RESOURCES FOR DOWNLOAD

Student workbook

Coach/mentor lesson guide

Overview of lessons

Deliverables

FAQ and Helpful Resources

CLICK HERE: REGISTER HERE FOR THE 2016 SEARCH FOR THE NEXT TECH GIRL SUPERHERO!

RESOURCES TO START
Students → at least one team of 3-5 young women
We suggest that a team of young women have 3-5 members - each school can have multiple teams. A school group of 20+ young women (4+ teams) creates a critical mass and sense of community among students. No prior knowledge of programming is needed. Learn more about the expectations of students here.

Coach→ at least one per school or after school program
Teachers or coaches can be male or female, and can teach any subject. Their main role is to recruit students, arrange a place to meet, and support students as they create their apps. Learn more about the role of a coach/teacher here.

Mentor→ one per team (a mentor will be appointed to your team)
A woman working in a STEM or business field acts as a role model for her team. Mentors guide their teams through the Technovation curriculum and manage the team dynamic. We encourage mentors to act as a project manager to keep the team focused, on track, and participating. Mentors do not need to be programmers or app developers. Resources such as videos, PowerPoints, handouts, and articles will be available through the course to help mentors lead teams through Technovation. Learn more about the role of a mentor here.

Technology→ 1-2 computers per team
We suggest that each team have access to one or two computers (PC or Mac) to program their apps and write their business plans. Ideally, computers will have webcams installed for teams with virtual mentors. We also suggest that teams have access to mobile devices (phones or tablets) to test their apps during development. If teams are using App Inventor, the mobile devices must be Android. Mobile devices connect with App Inventor using WiFi or a USB cable. If a mobile device is not available, students may use the emulator (virtual phone) provided by App Inventor. We encourage advanced teams already familiar with App Inventor to try a new programming language to build their app. View this document for a comparison between different languages and for resources.

Corporate Partner (ideal but not required)
We can try to help your team to secure a local partner who would:
● Provide funding (to cover event costs, provide equipment, etc.)
● Recruit mentors for your teams
● Host a field trip for the girls to see what goes on behind the scenes at a technology company

University Partner (ideal but not required)
If your team is located near a university with a computer science department, we suggest connecting with them to host a Girls Make Apps Workshop before the start of the 12-week program. During the workshop, teams can learn the basics of App Inventor through completing tutorials with the help of college students studying computer science at the university. Both mentors and teachers may attend the workshop with their team. Alternatively, a teacher or mentor can lead the teams through the App Inventor tutorials at their school or other convenient location.

Send us any questions here or via techgirlsaresuperheroes@gmail.com