Announcing the Winners for the 2019 Search for the Next Tech Girl Superhero Competition! #techgirls #STEM #entrepreneurship

Primary School

Anger Switch, Citipointe Christian College, Brisbane, Queensland

The app ‘Anger Switch’ is directed at primary aged boys and girls. The aim of the app is to help young children identify when they are angry and help bring peace, in a fun way, to children. ‘Anger Switch’ uses calming colours, such as pale blue and violet and includes a description of anger, a fun maze and happy music to bring a sense of calmness. Our app has an image recogniser that is sure to bring a good laugh to you and your friends! Through ‘Anger Switch’, children will be supported along the way to making new friends. 

Secondary School

Codie, Salesian College, Sunbury, Victoria

The app Codie has been developed with primary school-aged children in mind, as a tool for early intervention in mental health management.  The app is designed to assist in developing positive coping strategies in young people and was made in liaison with the Salesian College Wellbeing Team. Codie is a gender-neutral character who will check in with young people and offer them some space to get some help with developing skills in reflection, breathing/de-escalation and a planner to help with time management.

With only 2 entries from New Zealand in 2019 we were unable to offer a NZ National Prize.

SECONDARY SCHOOL WINNERS

Codie, Salesian College, Sunbury, Victoria

The app Codie has been developed with primary school-aged children in mind, as a tool for early intervention in mental health management.  The app is designed to assist in developing positive coping strategies in young people and was made in liaison with the Salesian College Wellbeing Team. Codie is a gender-neutral character who will check in with young people and offer them some space to get some help with developing skills in reflection, breathing/de-escalation and a planner to help with time management.

SECONDARY SCHOOL REGIONAL WINNERS

HealthSpot, Emmanuel College, Warrnambool, Victoria

The HealthSpot app is designed for adolescents to educate and reduce stigma around mental health and illness. Included are techniques on how to stay mentally healthy, positively deal with stress as well as information around mental illness and local mental health services. Features include meditation and deep breathing. This app, designed for adolescents by an adolescent, is unique and modern.

SECONDARY SCHOOL HIGH COMMENDATION

KC’s Food Aid, Killester College, Springvale, Victoria

KC’s Food Aid is an app designed to allow restaurants and other food providers to donate leftover food to homeless shelters, giving people who are in need a chance to not sleep hungry, while also minimising food wastage. The app connects food providers and volunteers, who can then deliver surplus food to homeless shelters. Providing a unique opportunity for food providers to easily reduce the amount of food that gets thrown away each day. Homeless shelters are then able to distribute the food amongst those in need, not only helping the community but also the environment. The unique value of this app is that it allows people who usually would not work together to connect and help each other out.

PRIMARY SCHOOL WINNERS

TechTutor, St Mary’s Catholic Primary School, North Sydney, NSW

TechTutor is a completely free designing tutorial multiplatform app that teaches young people the basics of design. The app gives tips and tutorials that will teach young children an exceptional amount of knowledge for designing. If the user already has a reasonable knowledge of designing then the app can also direct the user to other useful external links that are more advanced. The app will show good tutorials on the basics of design so students can do exceptional work in school and prepare them for their future. Technology is our future so start learning with TechTutor!

PRIMARY SCHOOL REGIONAL WINNERS

Read Smart, Dunoon Public School, Dunoon, New South Wales

Read Smart is an app aimed at primary school students aged 4-8. Everything about the app is designed specifically for kids with dyslexia or reading difficulties, to help them with their phonics. The background is a light colour other than pink and the font is Open Dyslexia3. Each time the button is pressed, the character pops up and says the sound or word. This is designed to help students know how each sound is meant to be heard. The learning path progresses from a single sound to a word and then onto a phrase or sentence.

PRIMARY SCHOOL HIGH COMMENDATION

Fit’n’Fun, Mount Annan Public School, Mount Annan, New South Wales

Fit’n’Fun has been designed to increase children's levels of activity and fitness. The app allows the user to earn stars (dollars). Every time the user finishes a workout on the app they will earn 20 stars. There are various sports drills to choose from to complete a workout. Fit’n’Fun includes a detailed video demonstrating the drill to the user. There are 3 drills for each sport. Sports included are walking, basketball, hockey and soccer. Users can use their stars to upgrade their avatar. The more activity the more stars!

SECONDARY SCHOOL WINNERS

HopIn!, Warners Bay High School, Warners Bay, New South Wales

HopIn! Is a car-pooling app allowing people to register their car trip and let people who are travelling in the same direction hop in, for a contribution towards the driver’s travel expenses. Unlike taxis and Ubers, HopIn! cuts down on carbon emissions by preventing additional cars on the road. HopIn! is for people who care about the environment. HopIn! is helping to save the planet, one ride at a time.

SECONDARY SCHOOL REGIONAL WINNERS

AVO (Awesome Vibes Online), St Joseph’s Catholic College, Lochinvar, New South Wales

AVO (Awesome Vibes Online), is an app providing a medium to educate people about safety online while also acting as a platform for members of the public to report potential online threats to others’ wellbeing. This app is necessary so that parents, teachers and children are aware of the online threats that exist for their children and students, such as cyberbullying, inappropriate sexual and violent content, grooming, and unsafe viral social media trends. The app also uses data analysis to raise awareness of these threats before they cause harm. Avo is unique because it is preventative, stopping the threat before it impacts on a young individual’s health. The app is also multifaceted as it meets the issue head-on with a variety of education and engaging online tools.

SECONDARY SCHOOL HIGH COMMENDATION

COu - Santa Sabina College Strathfield, Sydney, New South Wales

The app COu aims to educate and promote environmental change. It is targeted towards Australian high school students through the focus on the current climate crisis affecting their future world. The core of the app is the eco-challenge which allows users to track their carbon emissions and aim to lower them individually or in a group comprised of other app users. Users have the opportunity to empathise and understand how people in our neighbouring nation, Kiribati, are affected by our fossil fuel addiction. The overall concept of COu is that any change begins with you, but can grow exponentially when powerful motivation teams with an arsenal of knowledge.

PRIMARY SCHOOL WINNERS

Anger Switch, Citipointe Christian College, Brisbane, Queensland

War Stoppers developed an app ‘Anger Switch’ directed to primary aged boys and girls. The aim of the app is to help young children identify when they are angry and help bring peace, in a fun way, to children. ‘Anger Switch’ uses calming colours, such as pale blue and violet and includes a description of anger, a fun maze and happy music to bring a sense of calmness. Our app has an image recogniser that is sure to bring a good laugh to you and your friends! Through ‘Anger Switch’, children will be supported along the way to making new friends.

PRIMARY SCHOOL REGIONAL WINNERS

#familycommunic8, Golden Beach State School, Golden Beach, Queensland

#familycommunic8 helps divorced or separated families communicate with each other. It is designed to share concerning organisational information to make life less stressful and make it easier for all involved to know what is going on with pick up and drop offs, keeping both families up to date with current information, important events and appointments. #familycommunic8 has a shared calendar that children and parents can easily access.

Games are included to encourage and hopefully mend parent/child relationships. Parents can communicate too, through a note page where a parent can share with the other parent important information about children and making transitions between households run smoothly. Parents and children can talk online plus children can chat to other children who are experiencing similar situations.

PRIMARY SCHOOL HIGH COMMENDATION

Cyberbullying - Back In Control, Windsor State School, Brisbane, Queensland

“Cyber Bullying – Back in Control” is aimed at teenagers (mainly 13-18 year olds) who are being bullied, specifically online, but the app could help in all cases of bullying. It has 6 features including chatting to a counsellor, a calming music section to help you relax, resources and links to counselling services and instructions on how to report a bully. All of these features provide information to empower young teens and gives them strategies to forget what is making them sad and help ignore any rude comments they may have received. Our app centralises all of the necessary and relevant information from the internet, making it easy to use and navigate.


SECONDARY SCHOOL WINNERS

Harvest Cook Create, St Aidan’s Anglican Girls’ School, Corinda, Queensland

'Harvest, Cook, Create' will help small food producers thrive by providing a marketplace that connects them with buyers in their local community. It will allow producers to sell anything from veggies or fruit to homemade gluten-free cookies. Buyers will benefit because they can purchase food that is ethical, locally sourced and unprocessed. Whilst many food producers have an online shop-front, ‘Harvest, Cook, Create’ will be a “one-stop-shop” for producers and consumers.

SECONDARY SCHOOL HIGH COMMENDATION

Right Now Refugee - Cannon Hill Anglican College, Cannon Hill, Queensland

The app ‘Right Now Refugee’ has been designed to ensure that when refugees relocate to a new country, they feel welcome and informed about daily life. The app covers basic information on laws, visas, health, education, transport, housing, asylum support, common greetings, cultural events, financial support and translation support. Our prototype focuses on refugees and immigrants coming from Iraq and moving to Australia. Although, this app could be used by any immigrant specifically from non-English speaking countries to an English-speaking-country. Our app is unique as it brings together many different fields of information that immigrants need in one easy, accessible app.

PRIMARY SCHOOL WINNERS

Confidence Coach, Sacred Heart Catholic School, Ulverstone, Tasmania

Confidence Coach is an app designed to help kids who lack self-confidence. The app features activities designed to build self-confidence.  Activities such as cooking, outdoors/gardening, physical activities and meditation. The app is targeted towards kids, tweens, teens and young adults.

PRIMARY SCHOOL WINNERS

Divorce Support, Woodcroft College, Morphett Vale, South Australia

Divorce Support is an app to support kids with divorced parents.  The app is designed to offer people help with their feelings in relation to their parents’ divorce. The app features a quote of the day to make people feel happy, offers links to support lines, as well as useful articles to ensure the user doesn’t feel alone in their situation.  The app is aimed to support tweens in dealing with what can be a very emotional experience.

SECONDARY SCHOOL WINNERS

Bin It Right, St Mary’s Anglican Girls’ School, Karrinyup, Western Australia

Bin It Right aims to solve the problem of improper waste disposal with its unique photo recognition feature. This feature allows users to simply take a photo of the item they are unsure what bin it belongs in. The app then scans the image and indicates whether the item belongs in the green waste, waste or recycling bin. Bin It Right is designed for anybody having trouble determining where to put their rubbish and anyone looking for a quick and convenient solution.

GAME CHANGER AWARD

This award is chosen by the TGMF as the app that is believed will make the most impact in the community

Breakthrough, St Clare’s College, Waverley, New South Wales

Breakthrough is an employment education app targeted specifically for teens looking for jobs. Providing education for teenagers that are preparing for a job or who are struggling to manage the workload of having a job, Breakthrough is an innovative and informative solution to the growing job demand for teens. Breakthrough is helping to make teens confident in themselves while also helping them expand their workplace capability. With information like how to create a resume, plan for an interview, manage a payslip and tons more, Breakthrough is the free answer to teenager employment education and is an app made by teens, for teens.

National Winners









2019 VICTORIAN STATE WINNERS

2019 NSW STATE WINNERS

2019 QLD STATE WINNERS








2019 TASMANIAN STATE WINNERS

2019 SA STATE WINNERS

2019 WA STATE WINNERS

2019 TGMF AWARDS