MEDIA RELEASE: Share the #realtechsuperhero and support Tech Girls Are Superheroes #worldipday #STEM #techgirls #superheroes

MEDIA RELEASE: Thursday 26 April 2018

‘Tech Girls Are Superheroes’ by the Tech Girls Movement stands up for what’s right and what matters – helping young girls to reach their dreams

‘Tech Girls are Superheroes’ Founder and leader Dr. Jenine Beekhuyzen today assured the community that she would continue to stand up for the next generation of young girls who were ready to join the tech girls movement - no matter what hurdles were thrown her way.

“Recently I’ve become aware of an initiative that is so similar to Tech Girls Are Superheroes that it’s making people look twice to see if it is the same,” Dr. Beekhuyzen said.

“I can assure my supporters and sponsors that this is not my work, and it misrepresents us and the good image of Tech Girls to benefit a profit-driven group.

“I am proud of the fact that we have helped hundreds of thousands of girls reach their dreams, and we have done it with the passion of young girls across the country, and the generous support of our community,” she said.

Jenine said while she supports programs that help get more girls involved in STEM, she was not about to let her good work and the work of her supporters be compromised or disrespected.

“We are a not-for-profit group that has worked hard to advocate for, and support thousands of young students to gain a passion for STEM and transform the industry’s future.

“It’s been my passion in life and I’m so proud of what I have been able to achieve working with so many amazing people who have shared my passion.

“Tech Girls Are Superheroes is not based on a desire to make money, rather it gives young girls who all deserve the opportunity to have a rewarding, interesting and challenging career, an opportunity to make a real difference in the world.

“It is time to rally our community, and I’ll continue to be a positive role model and stand up for what’s right,” she said.

Jenine encourages our Tech Girls Movement community to join the Real Tech Girls Are Superheroes campaign by:

Media Contact

Emma Andrews

0411 339 911

Resources following up from #superherodaughterday18 from @technologyone @DCC_jobs #techgirls #STEM #robotics

Thanks to Technology One for sharing these great resources from our Superhero Daughter Day in Brisbane on the 19th of March

Hour of Code - for all ages

Introductory coding activity, where the girls coded a Star Wars themed game.  We placed the girls into pairs and guided them through the online tutorial.  We chose the Star Wars theme because all of the video tutors were women who had worked on the Star Wars movies in technical roles.

Magformers - focused on the 6-8 age group.

Ozobots Robotics workshop - for all ages

We used the Ozobot Bit robots, which allow programming by drawing colour-coded lines, or by using a Block-style programming language. Ozobots (purchase)

Virtual Worlds

We ran a number of Virtual Reality/Augmented Reality activities.  We found that the age restriction was really about the size of the headsets - younger girls' heads were too small for the headset to fit securely.  The Jedi Challenge was also a bit scary for a couple of girls, as it's a game where you fight robots.

Microsoft Hololens - for all ages - Pure AR activity, using the demo software that comes with HoloLens. 

Star Wars Jedi Challenge - for ages 9 and up

Augmented Reality activity where the player has a lightsaber and fights robots.

Star wars (purchase) -

Design a character - for all ages

This was a pure design activity, where girls got to design their own character/avatar and take home a printout. Adobe Illustrator:

Hack the room - for all ages

This was an escape room activity, where the girls had to solve a number of codes and problems to save the Internet. URL:

Inspiring #IWD18 speech by our Board Member Amanda Rogers at Cannon Hill Anglican College #techgirls #STEM

It was my absolute privilege to speak to over 100 women and girls last week at Cannon Hill Anglican College for International Women’s Day 2018. The opportunity to speak about STEM education for girls is not just about closing historical gaps, it’s also about numbers that don’t lie.

We now have statistical proof that APAC companies with at least 20% women board directors have financially outperformed their peers every year since 2007.

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Why does this happen? Research tells us it is the diverse perspectives we bring that improve the amount of money a company makes. When we're in the room, we make a positive difference EVERY SINGLE TIME.

Before I continue I want to be clear that my goal in talking about the gender gap is to stop talking about the gender gap as soon as possible. Shifting the conversation to high performing companies managed by the best people is an exciting reality, but we aren't there yet.

There are less women CEOs & Board Chairs in the top 200 companies in Australia than men named John, Peter or David

And some industries still have an appalling gender pay gap

And some industries still have an appalling gender pay gap

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Growing up in the US I always believed I could do anything. I wanted to be a doctor, a spot welder and an engineer at different times in my young life. But my life changed the day I sat down for my first Introduction to Computer Science class at university. Not only did I find out that I could build my own website but it was a woman teaching me how to do it. The programming classes that followed were not easy but I'd found my calling in the world of computers and technology.

My career choice has opened so many doors for me, but the reality is that girls are not pursuing Science, Technology, Engineering or Maths (STEM) in large enough numbers.

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The top graph shows the percentage of male students graduating secondary school with STEM qualifications. The bottom is the same percentage for female graduates. This is despite the fact that STEM graduates earn more than non-STEM across the board.

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Studies show that girls opt out of STEM careers as early as 6 years old and that is not only detrimental to our drive for balanced leadership but it is detrimental to the future prospects of Australia as we do not currently have even a quarter of the technology workforce required for the future of our economy.

As a Tech Girls Movement board member I've learnt that girls stop pursuing STEM for two key reasons:

1. They don't have relatable role models.
2. They don't know just how many jobs are actually available in science & information technology.

The Tech Girls Movement wants to solve these problems not with more talk, but with action. Each year we sponsor a 12 week app building competition that in 2017 saw almost 1800 girls across Australia and New Zealand compete. In small teams the girls plan, design, build and pitch an app that helps solve a problem in their community and our goal is to bring the total number of girls competing to 10,000 in 2020.

My daughter and I attended the announcement of the winners last year and the roar that went up in that auditorium when Pacific Pines was announced as the winner was so fantastically loud my daughter thought wonder woman had just flown into the room!

Want to get involved?  Join as an official member today .  Guest blog post by Amanda Rogers,  WK Digital

Want to get involved? Join as an official member today.

Guest blog post by Amanda Rogers, WK Digital

Women Rock-IT TGM & @SunFun Broadcast @CISCO #WomenRockIT #STEM #techgirls

register now to join us on the 15th March!

In March, to celebrate International Women's Day, we will be joining the Global Cisco Network and the Women Rock-IT Program!  We’ve been a fan of the Women Rock-IT program for quite some time because it profiles some of the really innovative and interesting work that Cisco and their partners are doing.  The program also highlights the great contribution that women make to STEM.

We were delighted when we were invited to join Emma Reid on the 15th of March, along with many other countries in Asia.  With up to 20 000 viewers in the audience online, we’re super excited that the event is open to the public, so you can register online to join the session.

What’s so great about the session is that our team SunFun (2017 National Primary school winners in the Search For The Next Tech Girl Superhero) will join me to talk about their time in our program, their successes, their challenges, and also where they are off to next before they join us for the Technovation trip in August in 2018.

So join us, tune in and listen to the adventures of some leaders of the future.

In the third episode of Women Rock-IT, we meet Dr. Jenine Beekhuyzen, a CEO, Entrepreneur, Editor, Author, Founder, and an advocate for diversity in IT.

Jenine runs her own business, well 3 actually, which is the last thing she ever thought she’d do. She studied at Uni to become an expert in understanding how people use technology and tried to combine this with a practical training for those who do research through her company Adroit Research.

Janine also founded a non-profit organization, Tech Girls Movement, to inspire young girls into tech careers. Through her non-profit, the search for the next Tech girls Superhero was born.

Don’t miss our live broadcast of #WomenRockIT as we meet Jenine and the winners of the 2017 Tech Girls are Superheroes.

Start date: Thursday, 15 March 2017 - Save Calendar
Start time: 12 pm (SGT), 3pm (AEDT), 9:30 am (IST)
Duration: 60 minutes (including Q&A)


What are your 2018 STEM goals? #techgirls #STEM #research #innovation

Happy New Year to all in our Tech Girls Movement community!

Let us start by asking, 'what are your STEM goals for 2018?'

We are delighted to start the year with notification that our important research is being published in a top European academic journal, after being through a peer-review process over the last three years. The research based on the work by my Ph.D. student Elena Gorbacheva at the University of Muenster, examined high quality published academic literature on gender and technology. Specifically, it provides a critical review of the research published in Information Systems to date, and uses this as a basis to propose a research agenda for the future, including specific research questions that researchers in the field of gender and technology could pursue further.

I joined Elena on this project back in 2012 after a chance meeting with her supervisor at a conference in Barcelona, where I won the most innovative research award called the Claudio Ciborra Award for the most innovative research (my Ph.D work). Out of that conference, this wonderful relationship with Elena formed. Elena then joined the rest of my research team (here in Australia) based at Deakin University, and we've published many papers over the last six years together, mostly evaluating the Go Girl, Go For IT outreach event for Victorian secondary schools.


Why this is particularly important for us is that Elena is one of our original Tech Girl Superheroes, featured in the original orange book as Equita. Another reason this is important is because this paper has been a struggle to publish. The topic of gender, within the academic discipline that we're in, is not a widely accepted topic to study, and the value of it is often not seen. Therefore, we see this as a significant achievement to be able to publish this work in a high-quality outlet and to get it in the hands of the people who should be reading it.

Why this is so important to us is because research is key. The reason we believe the Tech Girls are Superheroes campaign has been so successful, so quickly, is because it is based on research that my colleagues Sue, Liisa, Annemieke, Jo, Julie, Catherine, Anitza and Elena, and others have all been doing over the past 20 years. This research states two main barriers to girls engaging in STEM: lack of visible female role models and a lack of understanding of what technology people do.

I've been fortunate to be a part of a variety of teams across different universities looking at girls and women across the STEM pipeline.  From school-aged, through to university, and across industries. We have collectively examined the barriers to firstly engage, but then to also keep people in STEM education and careers.

We feel that an important contribution to the work that we undertake at the Tech Girls Movement is to have a comprehensive understanding of the research literature, as well as an understanding of the barriers to participation of women within technology and IT industries.

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Author: Dr Jenine Beekhuyzen, our Founder & CEO, who is also the founder and CEO of Adroit Research, a research consulting company which specialises in improving the quality and reputation of qualitative research.


#VIC Winners BullyBusters visit The Age in #Melbourne #techgirls #STEM #innovation #entrepreneur @FairfaxMedia

On Monday, 13th of November, our Bully Busters team from Shelford Girls' Grammar in Victoria, our primary school state winners in the 2017 Search for the Next Tech Girl Superhero, visited The Age office in Melbourne.  Fairfax Media, being one of our long-time partner organisations, offered the girls the opportunity to come into their office and meet their Chief Information Officer, Robyn Elliot.

This was truly a great opportunity for our tech girls to not only share details about the innovative App that they built, but to get great career advice on how to move forward into a STEM career.


We are super-proud of our Bully Busters team who created a solution to an important problem in their local community.  They are proud Ambassadors of the Tech Girls Movement and are a great example of our bright future.



First ever New Zealand Showcase! #NZ Showcase #Wellington #techgirls #STEM #innovation #entrepreneurs @xero

Team Evac-u-buddy _ Diana Jones.JPG

On Monday the 2nd of October, we hosted our first ever competition showcase in New Zealand.  Thanks to Xero for hosting this fabulous event where many of our teams showcased the apps they built in the 2017 Search for the Next Tech Girl Superhero Competition.

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The event in Wellington was well attended by 60 participants from all over New Zealand. Some even travelled from Dunedin!  Many of our teams presented the awesome apps that they built this year, with an added opportunity to talk directly with the community about the impact that their apps can make to the lives of everyone around them.

Our winning teams Evac-u-buddy from Wellington and Drink Minder from Hamilton presented their apps to the eager audience. Diana Jones, who donated prizes for the winning teams, was accompanied by one of our very won superheroes, Anna Divoli.


We have our second New Zealand showcase on Saturday, October 28th at SIGNAL ICT Graduate School in Christchurch.  We would love to see you there!

Tickets are limited so Register Now! 

Team Helpa Winners of the Inaugural #techgirls #gamechanger Award in #STEM @staidans

We received so many incredible entries this year in the 2017 Search for the Next Tech Girl Superhero competition.

If you haven't yet met our winners and finalists, you can find them here.

Our techgirls are building awesome apps to solve problems in their local community. Some apps will have more impact than others, thus we have established our inaugural Tech Girls Are Superheroes Game Changer Award for the team we feel at the Tech Girls Movement will have an extra special impact not only on the team's local community but on society as a whole. 

We see the apps our tech girls build as solutions to important problems.

This year the winning team of the Game Changer award is Team Helpa who created an incredible app and business plan to connect charitable homeowners to the homeless population. The team is from St. Aidan's Anglican Girls School in Brisbane.

Their app allows the homeless to work in partnership with the community so stereotypes are broken and friendships built. People will outsource tasks directly to local homeless clients allowing a mutually beneficial situation. Users can negotiate their own rates of payment or exchange. This is a healthy way for the homeless to reconnect with society whilst productively putting their skills and hobbies to use. To create revenue, the team will sell merchandise, collect donations and show advertising.

Most of all, these girls want to make a change, one phone at a time.

I'm sure you will agree that this team of girls has set the standard very high with their concept, their app and the research behind it. We are sure you will agree that they are very worthy recipients of our very first Tech Girls Are Superheroes Game Changer App!

Launching Tech Heroes Island - an iPad App with @LikeaPhoton #Tech Heroes Island #STEM #Brisbane

With research suggesting that girls opt out of STEM at six-years-old, we at the Tech Girls Movement feel that it is important to educate young people from a young age as to the importance of STEM (Science, Technology, Engineering & Maths), and innovation and adventure from a young age. 

You may be familiar with our Tech Girls are Superheroes books, which are aimed at girls between 7 and 17.  With 56, 000 copies of our Tech Girls are Superheroes books 1 & 2 distributed across Australia and New Zealand; we are super excited to launch our next book online!


In collaboration Like a Photon, another Brisbane based creative organisation, we have launched our Tech Heroes Island on the Kindergo App, which is currently free for download on the Apple store.  The reason we wanted to work with Like a Photon is to engage children from a young age about the amazing science and technology adventures they can embark on, but also to present real-life female role models to girls as they are learning about the world.

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These strong, creative and innovative characters, including Jewella, Violet Ninja, Dragonfly and Scriptrix are a fun way to think about our digital futures.


Designed for children aged 2 to 7 years, these fantastic stories not only teach children to read by having an audible component when clicking on each word, but they're also beautifully illustrated by our very own Dan Heck and Like a Photon's illustrator, Costa Daniel. 


We're offering you the opportunity to get yourself a copy of Kindergo and our brand new Tech Heroes Island for free, for a limited time, and come and join us at the State Library of Queensland, once again on the 7th of October to officially launch the Kindergo app and our Tech Heroes Island.

Who knows, you may even spot a superhero!

Register here for the Kindergo event

Guest Blog Post by #NSW State Winners #techgirls #STEM Helping Hands #innovation #technology #careerswithstem #aussieED

We love bringing you stories direct from our Tech Girls themselves! Get a taste of what one of our teams experienced in the 2017 Search for the Next Tech Girl Superhero with a blog post that the Helping Hands Tech Girls Team wrote themselves - we are so proud of Helping Hands and all of our teams this year. These girls crack us up!  

Helping Hands Blog

Week 1 :

In week 1, we all came to Lily’s house to brainstorm ideas for our app. At first we all wanted to do a refugee app, but then we looked at a document and we didn’t really know anyone who was a refugee. Then we came down to the decision

that we’ll do some of the other ideas.  We all watched a video on what it was like to be Tech Girl. We all knew that we were going to have the best time ever making a app.

Week 2:

So on week two we did a Google Hangout with Tasa, Michelle and Ruth from Salesforce (our mentors) we all shared our ideas,  introduced ourselves and told them all the topics we had to choose from. They suggested that if we did a refugee app it would be very hard to research all of the facts and know what it’s like to be a refugee. So then we settled on our second idea for a confidence app. We choose to create a confidence app because we did some research and found out the girls in Australia are most stressed in the world. This is why we should do this topic.

Week 3:

In week 3, we did a Google Hangout with our mentors again and finalised our positions. Summer was the coding director, Mia was the research director, Lily was the creative director and Ruby was the business director. We all set out a brief plan for our app. At first we decided to call it Journey To Happyness. But then we had to change the name to HappyNess because it didn’t fit as a logo.

Week 4:

Today we searched through the Google Play Store and the App Store for apps that were like the one we were going to create. We found three other similiar apps like ours but there none exactly like ours which was a very good sign at the time. But the sad thing was we found out that Ruth and Michelle had left Salesforce. Michelle left to go on a holiday and Ruth wanted to go and work for another company. Tasa introduced us to a coding program called App Inventor.  We built  our app in this program. But you could only test it on Android devices, so Karen (our coach) bought a Samsung phone so we can use it for testing.

Week 5:

In week 5, we researched how other people have tried to solve the problem. We learnt that Australian kids are the most stressed kids on earth so we thought meditation, happy music, friendly messages, laughter and friendship would be simple things we could do to overcome stress. These 5 things we found most calming and lifting. Summer thought another solution that could be inspirational quotes. We planned to target this app at girls aged 5-13 (so in primary school). The only thing is that if you are older or younger you can still use our cool app.

Week 6:

This week we were focusing on a basic plan for the app. Tasa came over to Lily’s house to teach us how to use App Inventor. Then we started to plan the look. So it was official that our app was going to be called HappyNess, it was made to help primary aged girls who struggle with confidence and making friends. This we thought it was very important to us to help other people in ways that was fun.

Week 7:  

This week, we made our business plan and Lily made some wireframes. We settled for a theme of aqua and purple. We thought those colours represented calmness and fun. We started with the basics on our app e.g the home page, the colours and how many pages of it.  That was what Summer and Mia were doing. We started testing out placing images on the app e.g emojis and happy faces.

Week 8:

This week was all about the business plan. We were working out how our logos would look. Ruby and Tasa were looking through the App Store and Google Play Store for apps like ours. Luckily, there was nothing quite like our plans. Mia and Summer played around with App Inventor and created our “How are You Feeling” Page. Lily, as the creative director, looked online for free logo creators, and of course it was a success! Now we have a fabulous logo for our app.

Week 9:

This week was a really fun week. This week, we planned our pitch video. Some scenes were skit and some scenes were info about our app. It was going to be very persuasive and be funny but tells you the info! Those are all the things you need for a good pitch, right? Of course we’re right! We are the one and only team Helping Hands! LOL.  We still did a little work on the app and after the few weeks we had it was in really good shape. We left this week pretty happy.

Week 10:

This week, everyone came to Mia’s house to finalise our business plan. We did really well, with a lot of food and water we managed to have a really fun session and almost completed our business plan. We all worked on how we’ll advertise our app without vandalizing public property so we thought we’ll start with a small crowd with 210 people (all the girls in our school). Everything went really smooth this week.

Week 11:

This had to be the BEST week ever! We all took the train into the city to Salesforce to film our pitch! It was amaz-balls! We had never ending snacks and really cool conference rooms to work in! Lily made a script the day before so we can learn our lines for the pitch and be confident. Everyone especially Summer loved the work spaces! We won't go through the whole process of filming but let us tell you this, it was fantastic! Here’s a link to our pitch video:

Week 12:

In week 12, we were a little late for the demo so we quickly made a good one narrated by the one and only Ruby! Mia had brought a cake to celebrate with for finishing which we all loved! We fixed all the bugs in our app and changed the theme to just a peachy pink colour. It was much more calming and friendly. Our demo video was very instructive and helpful if you don’t know how to use our app. Here’s a link to our demo video:

Sadly, our Tech Girls journey has ended and we wish it could last forever. Helping Hands would like to thank Tech Girls Movement for this amazing opportunity and we wish all the other Tech Girls, mentors and coaches the best for the end. We’d like to thank Tasa Markovski our mentor for helping us make our amazing app and just generally encouraging! Thanks to Karen Taylor for being a great coach and organising all our sessions and taking her good time for us. But most of all we’d like to thank Tech Girls Movement for giving us a place in the NSW Finalists!!!!!!!!!!!! We’d love to win and help other girls gain confidence. Our app is on the Google Play Store for free and is called HappyNess. Thanks for reading our Tech Girls Blog, from Helping Hands!




Announcing the National and State Winners of the 2017 Search for the Next Tech Girl Superhero competition! #techgirls #STEM

Congratulations Tech Girls, Coaches, and Mentors! It’s been a fruitful 2017 for us at Tech Girls Movement. We’ve had 1000+ girls, 260+ teams and 250+ mentors participating this year, more than ever since we started the competition in 2014. For the first time this year, we also launched the competition in New Zealand!

Every team has produced a good and worthy app, and it was not an easy judging process. Kudos to all the girls for working hard over the last few months to come up with a meaningful app that helps your local community. Even though the competition has ended, we hope that this will mark the start of your journey to make use of technology for the good of others! We invite you to submit your app to the Technovation Challenge when it opens on the 4th of October. We are here to help you!

We are delighted to announce the National and State winners in the Primary and Secondary categories of the 2017 Search for the Next Tech Girl Superhero. Well done teams!



SUNFUN – Pacific Pines Primary School, Queensland. Designed to help kids understand the importance of sun safety in a fun manner.


SECONDARYV LINK – St Peter’s Girls School, South Australia. V Link is a mobile application connecting the skilled but underutilized retired population to volunteering jobs.




EVAC-U-BUDDY – Queen Margaret College, Wellington. Helping people who live in Tsunami unsafe zones or in any area at risk of danger find shelter during an evacuation.


DRINK MINDER – Hillcrest High School, Hamilton. Users can record and track the number of standard drinks they’ve consumed and see their progress as they go.




BULLY BUSTERS – Shelford Girls Grammar, Victoria. An anti-bullying app for primary school students who are victims, bystanders or bullies.

HAPPYNESS – St Joseph’s Como, New South Wales. Research has shown that Australian kids are the most stressed kids on Earth. A girls’ confidence can quickly disappear when things go wrong. - joint winners

TALK TO THE HAND – CC Home School, New South Wales. Learn AUSLAN (AUstralian Sign LANguage) through videos, pictures, quizzes, songs and games. - joint winners

SUNFUN – Pacific Pines Primary School, Queensland. Designed to help kids understand the importance of sun safety in a fun manner.

THE HEALTHY EMOJI – All Saints College, Western Australia. Solves the problem keeping healthy through playing a game.

POKET.I – Black Forest Primary School, South Australia. Equipping children with financial sense by teaching them that money doesn’t grow on trees.


STEPC02 – Virtual Team, across Victoria & New South Wales. Teaches children how to care for the environment and make responsible decisions.

ANIGRAM TRAKKA – Santa Sabina College Strathfield, New South Wales. Assisting researchers and conservationists to track koalas.

CALME – Brigidine College, Queensland. Assisting teenage students in relieving the effects of stress, depression, and low-esteem that may be associated with school, social media, family, peers and other pressures.

LET’S TALK - Shenton College, Western Australia. Something needs to be done in order to prevent tragic incidents of teen suicide. Let's Talk aims to help the close inner circle community of a young teen who has a mental illness.

SECONDARYV LINK – St Peter’s Girls School, South Australia. Our product, V Link is a mobile application connecting the skilled but underutilized retired population to volunteering jobs.




EVAC-U-BUDDY – Queen Margaret College, Wellington, North Island. Helping people who live in Tsunami unsafe zones or in any area at risk of danger find shelter during an evacuation.

THREE MAKAREWA BEES TEAM - BEEFRIEND PI - Makarewa School, Invercargill, South Island. Making it fun to learn about bees while increasing knowledge about the decreasing bee population.


DRINK MINDER – Hillcrest High School, Hamilton, North Island. Users can record and track the number of standard drinks they’ve consumed and see their progress as they go.

ON TRACK DUNEDIN - Columba College, Dunedin, South Island. Improves the health of Dunedin citizens by encouraging them to complete walking tracks around Dunedin.

Prizes for the 2017 Search for the Next Tech Girl Superhero #techgirls @STEM @Magformers_Au


Our Australian Primary and Secondary winning schools in the 2017 Search for the Next Tech Girl Superhero competition will receive a Creative Set of Magformers!

Thank you to our partners Magformers Australia who were Winners of the prestigious Australian Toy Association’s Educational Toy of the Year Award 2016!

Set contains 90 pieces and an Idea Booklet! With 90 pieces, consisting of 13 different shapes, including spherical shapes, you can create anything your imagination allows! Valued at $241.90

If you order Magformers via our site, not only do you receive a 10% discount but we also receive 10% of the purchase price as a donation! Order now.


Blast off! Catch our #superheroes on the Kindergo App today! 2-7yo #techgirls #STEM @LikeAPhoton

Children’s Storytelling App, “Kindergo” Creates STE(a)M Content for Early Readers.

Hey, everyone, it’s Amy Parry, the Product Manager for Kindergo, doing a Kindergo TAKEOVER of Tech Girls Are Superheroes to deliver some very exciting news!


Tech Hero stories are now available for our youngest STE(a)M superstars!

Kindergo, a children’s storytelling app, has partnered with “Tech Girls Are Superheroes” to create 5 digital books for early readers to discover. We have taken some of our favourite Tech Girl Superheroes and imagined what they might have been like when they were just starting out on their STE(a)M journey. Children aged 2-7 will delight in these interactive digital books created especially for them.

The 5 books that are FREE for you to discover TODAY, by downloading Kindergo from the App Store, are :

*(only currently available on 3rd Generation iPad or above)

I Want To Be...

Learn about what our Tech Heroes want to be when they grow up!

Scriptix Can Draw That

Scriptix beats boredom by drawing dazzling designs on her tablet. Things get super cool when Scriptix discovers she has the power to make her designs real!

Dragonfly and the Cool Cubby House

Dragonfly has an amazing idea to create something cool out of discarded items. She uses her surprise super powers to build something amazing.

Jewella’s Ant Adventure

Jewella and her brother Josh are having a picnic when they get ants! Jewella has to use her superpower to learn more about ants and why they are so important.

Violet Ninja and the Time Hacking Robot

Violet Ninja is a programming genius, but doesn’t like doing history homework...Her Robot, Jimmy tries to help, by getting her out of homework, but is Violet Ninja really a cheat?

Kindergo have designed the Tech Hero books so that even our youngest Tech Heroes can be inspired by our Tech Girls’ adventures. Kindergo delivers Tech Hero content on a beautifully designed STE(a)M themed island, with a cute, customisable Avatar to help guide their reading experience. Once a book has been discovered, the reader will be able to listen to the story and read along, or try to read the story themselves with a unique “tap-and-hear” feature. This function will help adventurous readers feel empowered to read stories that interest them but may be above their reading skill level.

We are so excited about the opportunity to bring amazing STE(a)M stories to our youngest readers! I can’t wait to hear what you all think. Follow Kindergo Kids on Facebook and Instagram and tell us! 






Obelisk System - Coding and Robotics Platform #iSTEM #techgirls #coding #NSW #STEM @StarLABAU


Come along to our QUT showcase this Sunday to meet Clinton from Obelisk Systems and his fabulous robots!

Clinton and his team make a coding and robotics platform that lets teachers draw on the knowledge and experience they have gained through study and experience as engineers. StarLAB is their all in one STEM coding and robotics platform that allows teachers of any technical skill level teach students how to use code to interact with the real world and learn some physics and maths along the way.

Every time Clinton mentions that he love maths, he usually gets some pretty odd looks from the people around him. Sometimes they will even tell him with pride that they “did not have the right brain for maths’ or “you don’t need math, when would I ever solve for X?”. The truth is that he was once one of those people. It was not until he started to study Engineering that he began to see the beauty of mathematics and how useful it is in his everyday life. It is a very rare day when he's not scribbling some equation down to find some unknown value.

He says he wasted a lot of his life thinking he hated maths because he was never given the context, and this is why he now loves what they are doing at Obelisk Systems so much. They work together with the Me Program in the regional NSW to make resources that not only give students, but also teachers, a fun way to learn coding and make cool robots but also gives them the STEM skills in a context that is fun and useful.

The process for making this platform, like any good systems in computer engineering, by making smaller parts that work together to an experience that is fun, educational, and will innovate your own solutions.

The first “Block” in the StarLAB system is the sensor platform, this small piece of hardware has a lot of different ways in which it can see the world. We have taken the hard work out of wiring up these sensors so now all you need to do is write a single line of Python or drag a scratch block in and you can be getting real data from one of the sensors or camera and using it in your code.

The next part of our program is the online learning platform, for this, they needed to call in some help. They are very good engineers, but they knew very little about teaching. So they called in our TGM partner Dr Scott Sleap in the Me Program, to help develop a program that went beyond just code, but that will teach you physics and maths as well. To make these lessons even better they recorded videos that will take you through all the science and for the teachers we have made a lesson plan that maps the iSTEM curriculum outcomes (and the National Digital Technologies Curriculum).

Next is teacher training. The hardest part of any new thing is taking the first step so they now offer training so you can have them come and help you take that first step. They will show you how to setup your StarLAB, get started with coding in scratch and python, using StarLAB as a data logger, and help you come up with ways that you can integrate StarLAB and coding into may cross curricular activities.

Like any other good system, theirs is modular and designed to grow and be expanded over time to fit the what is needed. They like to hear from our teachers, and they love to make new additions that improve their experience of the StarLAB program. If you are interested in becoming one of their teachers or want to tell them how you think they could make our platform better, you can contact them through

Go #NZ #techgirls! $1500 prize money for winners of SNTGS! @sociograms #STEM #innovation

We are super excited to be working with the amazing Diana Jones has donated $1000 for the NZ secondary winners and $500 for NZ primary winners for winning the 2017 Search for the Next Tech Girl Superhero competition! So very cool!

This year is our first in New Zealand and we were blown away with the entries! We recently announced the finalists and the winning teams from New Zealand will be announced at our SOLD OUT Brisbane Showcase on Sunday the 3rd of September. 

Stay tuned for details of our New Zealand showcase/s!

Get a copy of Diana's fantastic leadership book here.

Tech Girlz Mini Conference #STEM #techgirls @AshgroveSS @JWatterston Julie Kilner @jkliveshere

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Guest blog post by Julie Kilner

Back in July, the Tech Girls Movement had the privilege of taking part in the Tech Girlz mini conference at Ashgrove State School. It was a really fantastic event.

The event was opened by the Director General of Education, Dr. Jim Watterston who made a very well received opening speech, followed by a keynote by Sharon Allen who is a chemical engineer with Origin Energy. Sharon gave some really valuable insight around her journey into a STEM career.

After the introductions, the girls then broke into a series of 8 interactive workshops. There was:

  • macro lens photography using iPads

  • garage band music creation

  • programming Bee Bots

  • programming Spheros with iPads

  • paper circuit creation

  • developing a paper prototype of an app

  • green screen video production

  • stop frame animation.

The teachers at Ashgrove did a superb job supporting the event and running the workshop sessions, and the larger Ashgrove State School community was so incredibly engaged. The parents and teachers so clearly want to be at the cutting edge and want to make sure their kids are supported to be workers of the future.

The Principal of the school arranged the event as a "one off", but the school response was so overwhelming, Mrs. Bond is planning on holding another one in Term 4. The Tech Girls Movement look forward to supporting the next session at Ashgrove!!!

I am really pleased that I went and could represent the Tech Girls Movement. Ashgrove SS loved having a representative there.

Announcing the 1st of our Highly Commended Awards in the 2017 Search for the Next Tech Girl Superhero competition #ACT #TAS #techgirls #STEM

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Announcing the first of our Highly Commended Awards in the 2017 Search for the Next Tech Girl Superhero competition!


UNCALMING CATS - St Benedict's Primary School, Australian Capital Territory

Our Calming App offers support to children aged 8-10 years by providing calming activities that are engaging but not demanding or competitive. The purpose of the activities is to relax the user and distract them from the cause of their upset.

CYBYE - The Friends' School, Tasmania

An app that helps kids learn about cyber bullying.

Food for You - St Michael's Collegiate, Tasmania

We decided to do this by using technology to enable restaurants and cafes, hotels, convention centres, sports stadiums and schools to donate their excess food to charities serving the hungry such as FoodBank, Meals On Wheels and FoodWise


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Announcing the #SA Finalists in the 2017 Search for the Next Tech Girl Superhero competition #techgirls #STEM

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Announcing the South Australian Finalists in the 2017 Search for the Next Tech Girl Superhero competition!



V LINK - St Peter's Girls School - Our product, V Link is a mobile application connecting the skilled but underutilised retired population to volunteering jobs.

Leaping Turtles - St Peter's Girls School - Our app 'Leaping Turtles' is tailored to help individuals aged 18 and above who are experiencing domestic violence in their lives and provide them with resources to take a step towards empowerment.

Save the Reef - St Peter's Girls' School, South Australia  - Save the Reef targets the issue of pollution in our seas in an entertaining, informative game.


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Identify Me - Black Forest Primary School - Identify Me has a function in which you take a photo of an animal and then it identifies it.

Poket.i - Black Forest Primary School - Poket.i provides financial sense for children by teaching them that money doesn't grow on trees

Announcing the #NZ Finalists in the 2017 Search for the Next Tech Girl Superhero competition #techgirls #STEM

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Announcing the New Zealand Finalists in the 2017 Search for the Next Tech Girl Superhero competition!


This is our first year operating in NZ and we had 50 + teams register, and the quality of the submissions rivals the Australians!


CURE 4 BOREDOM - Tai Tapu School, Christchurch -  NZ C4B is designed to get kids off technology and motivate them to do fun ‘off-device’ activities.

G.I.R.L.S - Hatch Education, Dunedin - It is awesome being a girl but it can also be tough so we have created a portal to a world of help and advice. Our app is a one-stop shop.

THREE MAKAREWA BEES TEAM - BEEFRIEND PI - Makarewa School, Invercargill - The app provides educational information about bees.  We want to make it fun while learning and increase the knowledge about the decreasing bee population.

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LEND A HAND - Frankley School, New Plymouth - Our app is all about caring for other people and helping them to a great life. So we are helping the homeless/needy people that don’t have the basics.

EVAC-U-BUDDY - Queen Margaret College, Wellington - Evac-U-Buddy is an app that helps people find shelter during an evacuation. It is aimed at helping people who live in Tsunami unsafe zones or in any area at risk of danger.

LESS STRESS - Frankley School, New Plymouth - Less Stress is an app to help resolve stress and anxiety problems focused on ages 7-12.

SNAP TRAP - CodeCamp, Wellington - At Snap Trap we are making an App to help eradicate pests that kill native animals. The App works with manual traps to one day create a network of people across the community.'


AWHINA - Breens Intermediate School, Christchurch - Awhina is an app where students who have been bullied or are being bullied.

On Track Dunedin - Columba College, Dunedin - Our app focuses on improving the health of Dunedin citizens by encouraging them to complete walking tracks around Dunedin.

Enviro-snap - Villa Maria College, Christchurch - Enviro-Snaps goal is to encourage school children to pick up litter around their school and community.

EAT FRESH - St Hilda's Collegiate School, Dunedin - Our app makes cooking nutritious and healthy food, fun, easy and stress-free, even on a budget.


WASTE NOTE - Sacred Heart College, Wellington - We have made an app that provides consumers with creative ways in which they can recycle their chosen materials.

Rainbow Unicorns Team - Chillax - Samuel Marsden Collegiate School, Wellington - Chillax is an app that helps people relax by allowing them to chose what they want to see, hear, or watch.

COPE APP - Sacred Heart College, Wellington - Cope, is an app created to relieve stress/anxiety.

DRINK MINDER - Hillcrest Girls School, Hamilton - With Drink Minder, users can record and track the number of standard drinks they’ve consumed and can see their progress as they go.

ARCTIC - Kapiti College, Paraparaumu - Our app, Arctic, is an app designed to get people motivated, talk and learn in order to battle mental health issues.

See you at our Wellington showcase at Xero - details available soon!

Announcing the #Qld Finalists in the 2017 Search for the Next Tech Girl Superhero competition #techgirls #STEM

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Announcing the Queensland State Finalists in the 2017 Search for the Next Tech Girl Superhero competition!



SMILE NATION - Ormiston College - Smiles are the same in every language, so use your smile to change the world.Do you want to help make the world a happier place?  Learn how with Smile Nation, the App that will get you, your friends and family smiling.

SUNFUN - Pacific Pines Primary School - SunFun is designed to help kids understand the importance of sun safety in a fun manner.

HEALTHIPAWS - St Aidan's Anglican Girls' School - The HealthiPaws App is a national app that connects local volunteer dog owners to families of sick children to improve mental health for children in hospital – helping them to get better.

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CALME - Brigidine College - The app assists teenage students in relieving the effects of stress, depression, and low-esteem that may be associated with school, social media, family, peers and other pressures.

HELPA - St Aidan's Anglican Girls School - Helpa is a social enterprise, connecting charitable homeowners to the homeless population. Our app allows the homeless to work in partnership with the community so stereotypes are broken and friendships built.

REVIBE - Somerset College - Our company, Blue Screen, has created an app with the purpose to assist people in dealing with mental health issues, and is targeted towards youth.

See you at the Showcase at QUT this Sunday! Tickets now sold out - all 450 of them!

Come and meet Minister Enoch and be the first to hear the National Winners!