State & National Winners
Australian Primary School National Winner
Girltastic by Windsor State School, Windsor QLD
‘Girltastic’ is an app aimed at 6 -10-year-olds, designed to encourage girls to be leaders! Women make up just over 50% of the workforce in Australia but hold less than 30% of leadership positions and this contributes to gender inequality. ‘Girltastic’ aims to solve this problem! The app offers four menu options: – ‘Girls can Lead!’ – Describes leadership skills. – ‘Fun Challenges’ – Builds leadership skills through challenges. – ‘Inspiring Stories’ – Shares leadership experiences. – ‘Websites with more’ – Provides links to websites encouraging girls in leadership. eg. Tech Girls Movement! ‘Girltastic’ aims to develop leadership skills and prevent biases from a young age, so girls know they can lead now and in the future!
Australian Secondary School National Winner
Thriftr by St Clare’s College, Waverley, NSW
Fast fashion is a growing industry in our society. Fast fashion has negative impacts on the environment, people and the fashion industry. It was something that we saw around us so we created a solution that will slow down and hopefully stop peoples harmful habits surrounding fast fashion. We focused on the environmental impacts fast fashion has on our world, in particular our local area. The app we created will help people to locate sustainable clothes stores around their area. These include thrift stores, second-hand shops, donation stores and many more. Once you have found a store you like, the look of the app will provide you with a rating as well as giving you information about the store and why we recommend it to you.
New Zealand Secondary School National Winner
iDEER by Waikato Diocesan School for Girls, Hamilton, New Zealand
iDeer is an app that aims to help students in high school deal with stress, schoolwork, and studying. With a helpful to-do list, study tips, and a special character system – iDEER strives to help students become more productive, efficient, and stress-free. With a pastel green colouring and a cottagecore aesthetic, we designed this app to help students enjoy their schooling. My twin sister, some of our friends, and I are here to help you on the way!
South Australia
Primary School Winner
Walk out the door and explore Karoonda! Karoonda Area School
Walk out the door and explore Karoonda is an app to help tourists that are passing through to encourage them to explore and learn more about our town and what we have to offer. With a declining farming population, our town is becoming reliant on tourists. Our app is aimed to be not only informative but interactive too. We have app purchases that unlock quizzes about Karoonda. It has information about local businesses, places to go, places to eat and so much more. The app is your go-to app if you are new in Karoonda or just passing by whatever the case this app is perfect for you!
Secondary School Winner
Happy Homes, Woodcroft College, Morphett Vale, South Australia
Our app is designed to help people struggling with domestic or family violence. We have features including support where users can contact a domestic abuse helpline, a therapist or emergency services. We also have features where users can play calming games, listen to music, do drawing and even a digital journal and mood tracker. Our app does not require you to use an email or phone number, just enter a username and password! We have the support button on the front page so that users have quick and easy access to the page instead of logging into the app.
Tasmania
Primary School Winner
Healthy Eating by Montello Primary School, Montello, Tasmania
Our app is a healthy eating app it shows you a healthy breakfast healthy lunch and healthy dinner/tea. It has at least 2 recipes in each meal we have made it so people who want to eat healthier or lose weight. we have also made this app because not many people are eating healthy these days because of all of the fast food and the junk food that is around every day all day.
Secondary School Winner
Domestic Violence App by St Michael’s Collegiate School, Hobart, Tasmania
Our domestic violence app is hidden from the outside and hidden on the inside. Through hidden links, users will be brought to a domestic violence help page. This app will feature things like helplines, websites, tips, and even an option to add a close friend, that way they’ll be notified when the user needs help. This app will be password protected, and every time the wrong password is entered, the friend gets notified. All calling and online use on the app is done through the wifi, in incognito mode, so it does not appear on the phone’s history.
Victoria
Primary School Winner
Me 2 You by Online Homeschool, Victoria
Me 2 You is an app that links people with unused household items to those who need them or to agencies that support them. Normally people with unused household items leave old things outside, so hard waste trucks can pick and crush their second-hand items, but there is a better way to stop polluting and help others. That is when our app comes in. Unfortunately, there are people in this world who don’t have as many necessities as you and I do. Our app makes sure that people that are not as fortunate as we are receiving the materials for a better lifestyle. This app also gives items another life.
Primary School Highly Commended
The Learning Academy App by Toorak College, Mt Eliza, Victoria
Creative learning academy is a mobile app to help your child learn at a variety of levels. This app can teach kids so many different things such as how to add, subtract, multiply and divide numbers, and read and write words! But this isn’t just any old boring game, we have made sure our app. is fun! We realised no child is going to want a boring game, so we got children to review it so it is the best it can be! This app is suitable for ages 5 – 12. In which case a big variety of children can enjoy this brilliant game! The app was aligned to the UN global goals of education and inequality.
Secondary School Winner
En-abled by Melbourne Girls’ College, Richmond, Victoria
Our app helps people with physical or other disabilities locate places that can cater to their needs, our app gives people in the special needs community means of interaction and fun. The app has a wide range of events from wheelchair accessible art exhibitions to A skate day where they give skateboarding lessons to people with autism. Being able to interact and hang out with others is a human right that we all deserve. Even big organizations like the NDIS are trying to help build a bridge between our community and the special needs community. Hopefully, this app can lend a hand in getting us to that goal.
Secondary School Highly Commended
SafeMate App by Beaumaris Secondary College, Beaumaris, Victoria
Our app, SafeMate, aims to empower women and minorities by creating a safe community for them to thrive in. SafeMate contains a range of resources for users when navigating an unknown area that includes:
– A map and tracking system in which aim to provide an updated informative process of ensuring user safety.
– Emergency phone numbers can be contacted through a raised alert button with customizable settings.
– Reviews and news articles from the area from members of the community and reputable sources.
– Suggestions for alternative and effectively safer routes.
– Information about the closest ‘safe spots’ for the user’s discretion.
Swap Shop App by Beaumaris Secondary College, Beaumaris, Victoria
Swap Shop is based around Recycling and reusing clothes to help the problem of fast fashion. The problem is that people are buying clothes that they don’t need that are in trend for a small amount of time then are thrown out and go to landfill. Fast fashion can change styles and trends every week. Because they are put in and out of shops so quickly and are sold very cheap they are being made with cheap materials that aren’t sustainable or good for the environment. Our app is like an Instagram and eBay for clothes. Our app is also similar to clothing stores where you can rent your clothes. You can post pictures of your clothing and rent them out, sell them or trade them to people near you. You can message clothing renters, sellers and traders to ask them details about clothing and where to receive the clothing or accessory. You can also update your never-ending feed of fashion in your profile and create a profile. You can search for clothes that are being rented, traded or sold, near your community, in a search bar. Our app makes sure clothing lasts for longer by using the same influence other clothing stores have on other people.
Shop Spot by Melbourne Girls’ College, Richmond, Victoria
The beating heart of every community is local businesses. And during COVID-19, this heart slowed. Family businesses were shut down, staff were let go… Without local businesses, our communities die. The Steamites want to resuscitate our communities. Through our platform, small business owners can connect directly with locals to spread the word about special deals and events. Our platform will restore communities, and if anything, strengthening them.
Western Australia
Primary School Winner
Blobby the Builder by All Saints’ College
Our app is for school kids who have autism and need advice about managing their feelings during their school day. How are you feeling right now at school? Choose from the menu and we will give you options of what you can do. Feeling angry? Let us help you calm down. Feeling surprised? We will help you manage changes. Choose a good option and you will get to play our games: Crossy Road and Blobby is hiding game. In our app, we have menu squares that are different emotions. Do you love using the Epic App? You will love our Blobby the Builder. It even has levels to support you right when you need it!
Queensland
Primary School Winner
Girltastic by Windsor State School, Windsor QLD
‘Girltastic’ is an app aimed at 6 -10-year-olds, designed to encourage girls to be leaders! Women make up just over 50% of the workforce in Australia but hold less than 30% of leadership positions and this contributes to gender inequality. ‘Girltastic’ aims to solve this problem! The app offers four menu options: – ‘Girls can Lead!’ – Describes leadership skills. – ‘Fun Challenges’ – Builds leadership skills through challenges. – ‘Inspiring Stories’ – Shares leadership experiences. – ‘Websites with more’ – Provides links to websites encouraging girls in leadership. eg. Tech Girls Movement! ‘Girltastic’ aims to develop leadership skills and prevent biases from a young age, so girls know they can lead now and in the future!
Primary School Highly Commended
Learn to Recycle by Windsor State School, Windsor, Qld
Learn to Recycle is a fun, competitive learning app where the player gets 60 seconds to put all the rubbish in the correct bins. If you get over a score over 11 you get a win but if you get 10 or below you lose. There is a leaderboard to encourage the player to compete and share with their friends, but you don’t have to. You can go to the learn and help screens if you want to learn more about recycling. That’s the end.
Fit Fun Friend by Windsor State School, Windsor, Qld
Fit Fun Friend is an app to encourage kids to get their 1 hour of exercise a day. It gives kids a chance to learn a new sport, find friends who want to play and the best park near everybody. The app also lets you plan your day of sport, track your progress and volunteer at a club when they’re short of players. The app includes Fit Fun Action where kids can create, share and find short sport videos of skills and demonstrations. Fit Fun Friend will get kids more active, outside and believing in themselves.
Primary School Regional Winner
Full Canvas by Golden Beach State School, Golden Beach, Qld
Do you need help with creative ideas from home? Then Full Canvas is the app for you. Our app is based on the arts – singing, acting, drawing and dancing. Full Canvas inspires young students to create in all these areas. Just click on the home screen and you will be taken to a creative world of dance, songs, drawing and acting. So if you are at home or get bored in lockdown, download Full Canvas today. Anyone can draw, act, dance and sing!!!
Primary School Regional Highly Commended
High School Helper by Kurwongbah State School, Kurwongbah, Qld
High School Helper targets primary students transitioning into high school or current high school students. The purpose is to calm students down and make them not think about the worries of making friends or being late on their assignments. There is also a calendar in the app, to organize our audience. The logo for our app is an owl as it symbolizes the wise. This is because we believe our app will make you wiser. Our distinctive colour is blue. Blue has been proved to be the most calming colour, and yellow because it makes people think good thoughts.
Secondary School Winners
Cybear by Mansfield State High School, Mansfield, Qld
Cybear is an app designed to improve mental health and wellbeing during lockdown by staying connected with people around the world. The app contains fun, collaborative projects on Happy Feed so people can help those who are experiencing loneliness. We know that keeping in touch is a vital aspect to maintain good mental health because friends boost your happiness and self-esteem. ‘Donations’ allow users to donate money to our app to help charities with COVID-19. With a simple touch of a button, users can transform the lives of others around the world to make them that little bit happier.
Qld Railway Accessibility by St Aidan’s Anglican Girls School, Corinda, Qld
Our app, Qld Railway Accessibility, aims to solve the problems that people with disabilities face at train stations by allowing them to check the accessibility features available at each train station, and easily book station assistance. The user can create a profile that stores details such as their assistance needs, most frequently used stations, etc. This stored information and the app’s direct messaging feature makes booking assistance much quicker compared to over the phone and prevents miscommunication. Additionally, users can easily check each station’s accessibility features. Consequently, they can decide to use train stations that are accessible for them and avoid being inconvenienced.
Secondary School Highly Commended
Trashcam by St Aidan’s Anglican Girls School, Corinda, Qld
Our app, TrashCam, is an app that tells the user what bin their trash goes into. It uses AI to read an image taken by the user that will then decide which bin it belongs in. It will also use an online database to store rubbish images that the AI needs to read and process information. This app targets an audience of anyone who produces waste (basically all people) and will benefit everything from the environment to the economy. TrashCam will start in Queensland, Australia, then will hopefully go global, saving the world, one piece of trash at a time.
Secondary School Regional Winner
Junior Pantry by Mountain Creek State High School, Mountain Creek, Qld
Junior Pantry is an interactive app that aims to educate the next generation of ecowarriors about sustainably using food waste. This is done through three main features – easy zero-waste recipes for kids, a game about sustainability, and a ‘just for parents’ community sharing tab. Firstly, the recipes section allows kids & parents to interact in the kitchen, while limiting food waste in their own homes. Alongside this, the game feature allows kids to have fun while further engaging with sustainability education. Finally, the ‘just for parents’ section allows parents to ‘post’ and share how they interact with the app.
Secondary School Regional Highly Commended
Tierra by Toolooa State High School, Toolooa, Qld
According to the ERA, 43% of energy is wasted annually due to appliances not being turned off after use! Tierra is a new, gamified application that encourages people to help the long-suffering environment in everyday life through the inclusion of tangible, achievable goals/rewards. It makes users aware of their impact on the environment.
Some of the features include:
– Missions that care for the environment in everyday landscapes and kindness-related daily missions (compliments, smiles).
– Measurement of progress, collectables and customisation!
– A unique storyline with hand-drawn characters and backgrounds
An overall interactive, fun and fulfilling experience, stay green!
Sign-age by St Peters Lutheran College, e-learning, Qld
Signage is an app to teach everyone who wants to know sign language, targeting kids from 9-14, Auslan. All you have to do is select your age range and create a name. You then get to go through the levels, starting with basic words such as ‘need, want and food.’ By completing more levels and activities you will unlock clothes and accessories to use on the avatar. Signage will be easy to use for children older than 8. Children under this age will be able to still use this app but are advised to be with an adult.
New South Wales
Primary School Winners
Bio Be Aware by Marist Catholic College North Shore (St Mary’s Campus), North Sydney, NSW
BioBeAware+ is designed to create an understanding and education about Biodiversity. We are passionate about promoting awareness to save plants and animals along with taking action on climate change and providing first aid information to our community. The app is an enhanced version of our 2020 BioBeAware with new exciting features of a “First Aid Kit” and “Natural Disaster Zone”. With the impact of the pandemic, more focus is needed on wellbeing and our BioBeAware+ app will encourage bushwalkers to feel safe when exercising and experiencing National Parks while having the opportunity to learn about Biodiversity. BioBeAware+ is linked to two sustainable development goals number 13 Climate Actions and number 15 Life on Land.
Primary School Highly Commended
Animal Alert Awareness by Santa Sabina College, Strathfield, NSW
Research shows that over 1 million marine life dies from fishing nets every year. Many species are becoming endangered. Animal Alert Awareness (AAA) 2.0, is a platform that aims to keep marine animals away from fisherman’s nets by sending a targeted sonar to that specific animal. The sonar mimics the predator of that marine life so that it swims in the opposite direction to stay safe. The app includes a blog and location function so the fisherman can advise other fishermen on sightings of marine life so they can turn their sonar on in that fishing spot.
Charity Run by Loreto Kirribilli, Kirribilli, NSW
Charity Run is a fitness and donation app. Our two areas of impact are our community and people living in poverty. Charity runs start you off by getting you up and running. You can track how far you’re running, you can make goals for yourself and you can unlock prizes. Whilst getting fit and healthy you can also donate money to charity. Every five kilometres you run money is raised. You can set goals on how much you would like to raise and also unlock donating achievements. Each month there is a different charity that donations go to.
Secondary School Winner
Thriftr by St Clare’s College, Waverley, NSW
Fast fashion is a growing industry in our society. Fast fashion has negative impacts on the environment, people and the fashion industry. It was something that we saw around us so we created a solution that will slow down and hopefully stop peoples harmful habits surrounding fast fashion. We focused on the environmental impacts fast fashion has on our world, in particular our local area. The app we created will help people to locate sustainable clothes stores around their area. These include thrift stores, second-hand shops, donation stores and many more. Once you have found a store you like, the look of the app will provide you with a rating as well as giving you information about the store and why we recommend it to you.
Secondary School Highly Commended
Bin It by Moriah College, Queens Park, NSW
Our app is called Bin – It. It is an environmentally focused application that uses bin tracking to save the environment. It works by firstly searching your area for bins that meet your criteria. Then, it allows you to place your rubbish into bins which gives you points that can be used unlocking avatars. These points can be viewed on the leaderboard discouraging people from littering. Also included is a shop page where you can buy sustainable and environmentally friendly products. All of these parts come together in a user-friendly interface that can be used at any age anywhere.
Tammy Table by Xavier College, Llandilo, Llandilo, NSW
Our app, Tammy Table is a multifunctional timetable app that helps with organisational issues that adolescents/young people go through daily in our community. This app will remove the need for heavy timetables and with its efficiency, it will reduce the stress for adolescents. This app goes beyond competitors as it includes career pathways ideas, quotes, assignment trackers, avatars, rewards and many more. The use of avatars is a key feature of this app designed to motivate users’ strengths and be that constant support and influencer during their day to achieve their goals.
Secondary School Regional Winner
HerSay by Interschool, Central Coast, NSW
Our app is a platform for social change targeting young women aged10-19 that aims to close the bias gap and make our society a better, more equitable place. This app will assist in creating a culture of change amongst young teenage women by providing them with important information about the ways gender bias impacts them, and their life choices, as they make critical educational, health, career, and relationship and workplace decisions. Our app uses a variety of platforms such as chats, helplines, gamification, information/tips, and a daily feed, to inform our users about gender bias, how to recognize it and how to stand up when facing it. Our app also creates a community where these young women can feel supported and empowered through reading other women’s stories, asking questions and getting answers from other young women who are experiencing or have experienced similar situations.
Secondary School Regional Highly Commended
Lunch Box Legends by Newcastle Grammar School, Newcastle, NSW
Lunchbox Legends is an all age-appropriate app for buying beeswax wraps. They are sustainable, reusable, and customizable in many different sizes, shapes, colours, and patterns. The app has multiple pages such as a snippet about our company, designing your own beeswax wrap to purchase that is personalized with your own patterns and photos, and how you can help our rapidly replenishing population of bees. Our team has noticed a huge amount of single-use plastics in the school children’s lunchboxes around us. The lunchbox legends app is an easy way to get kids into creating an environmentally friendly lunchbox.
HackR by Munday Family Home School, Central Coast, NSW
Did you know that results of a study found there were over 13500 reports of Cybercrime in a 3mths period, which equals one every 10 minutes? Our app HackR is set in a world of white-hat and black-hat hackers. The user plays as the white-hat hacker, going to various locations helping people who have been hacked, and teaching them how they can protect themselves from being hacked again. Our app contains 6 levels, each teaching a different cyber safety skill such as, what information is safe to share, safe websites, what to do in cyberbullying situations, secure passwords and much more.
Physcalm by Warners Bay High School, Warners Bay, NSW
Physcalm is an app that is aimed at helping people that suffer from mental illnesses and emotional stress. Physcalm is designed to help relieve stress put on by teachers, friends and other workspaces varying for different reasons. In this app, we will have features including a digital diary – for writing out how they feel and what is bugging them. Professional psychologist tips- focusing, calming down. Melodic therapy- a library of sounds to help improve and calm your mental state by relaxing to music and more features. From ages 13-18, 1 in 3 people suffer from anxiety which stresses and makes them feel fidgety, anxious and paranoid. Physcalm will hopefully reduce the amount of emotional stress students feel.