2021 Techgirls Competition UN SDG Award Recipients
UN SDG 1: No Poverty
Helping Hands by Loreto Kirribilli
Our app was created to help homeless and unemployed people have a better life. The app has the ability for you to donate and assist you in finding a new job. There is a game so the youth can learn about how homeless people do their daily tasks compared to how they do them. We hope the game will encourage young people to help out in their community so the mental health of kids, adults and the elderly. Our app will have a donation page for people to donate to homeless shelters and food banks. So they can care for them.
The Refugee App by Good News Lutheran School
We are working on an app to help people that are refugees. According to Refugee Council, the number of refugees in the world in 2020 was over 26 million. That’s a lot! Our aim for the app is to decrease the number of refugees in the world. Over 15.1 orphans have lost both of their parents. That is actually among 140 million orphans. Refugees are people that have fled their homes because of something dangerous. Refugees can be from all countries.
UN SDG 2: Zero Hunger
Feedom by Mount Sinai College
Our app will be an app that will do a lot of things including helping people find free food, help people get cheap recipes and show people where you can find places to help the homeless. First I will tell you about helping people find free food. When you press the button it will take you to about 5 links that will show you where you can go for free food.
Zero Hunger by Santa Sabina College Strathfield
Zero Hunger is an app for people in our community that are elderly, homeless, low-income families, don’t have a kitchen or can’t cook. Zero hunger helps these people to find food for them either using a charity that can provide food or food service with cheaper options. Volunteers can use Zero Hunger to donate time, food and/or money. Zero hunger is a great app that helps people find food for them whether they don’t have enough money to buy food for themselves, their family or just need help. So that’s how Zero Hunger can help find the right place.
UN SDG 3: Good Health & Well-being
Find Your Food App by Marist Catholic College North Shore (St Mary’s Campus)
Our app, Find Your Food, will let people know what they can eat or what they can’t eat depending on their particular allergy or food intolerance. This is a safe way for those who need help finding out if they can eat certain foods. When you first go into the app, it will ask you for your allergies. The app will then show you where you can go to buy food that is suitable for your allergies as well as search for a meal or type of food you would like to know if you can eat it. If it says yes, you can eat it. But if it says no, you can not eat it.
Stress Less App by Marist Catholic College North Shore (St Mary’s Campus)
Feeling anxious is one way our bodies keep us safe but sometimes we become overly worried and it affects our daily life. Stress is a common cause of anxiety. One in fourteen children and young people (aged 4-17) in Australia experience an anxiety disorder. Our app will help people feel less stressed and improve people’s quality of life by using satisfying textures, step by step ways to de-stress, breathing exercises and meditation with superhero friends.
Code Tech by Loreto Kirribilli
Our app is focused on helping 10-25-year-olds become more connected to the outside world. Our app will give you the options of what we provide after you sign in. One of the included features our app has is a Wellbeing Calendar; These mental and physical activities you should complete only one every day. In addition, we have Mindful Colouring for you to print out and do. Lastly, we have Meditation to calm you down. When you enter the app you will have a ‘Sign In’ screen where you will enter your email address, as a function to easily access the app.
UTalk by Xavier College, Llandilo
Utalk is dedicated to trying and making mental health services more available to those who need them by allowing all local mental health services to be found in one place. Our app has taken information from local mental health services and compiled information that shows that the community could greatly benefit from, such as phone numbers, therapists private chats, we have also found information on mental health, information on the service. All services are lgbtq+, teen, young adult, POC friendly which means our app can benefit anyone. Our app will be able to run 24/7 helping anyone who is going through something tough.
Confident Confidant by The Harding Miller Team
Confident Confidant aims to target the stigma around youth mental health and social issues. This includes friendships, relationships, education and mental health. Professionals will be employed to have one on one conversations with any young person who may require it and will also provide advice on a ‘motivation wall’. As this application is targeted at young people, an education department email address will be required for logins to prevent catfishing. All personal details remain anonymous to other consumers, but will be stored and only accessible by owners, if there are any issues such as bullying or harassment.
Time Killers by Craigslea State School
Do you want to minimise your unproductive screen time? Time Killer solves the ongoing problem of long periods of unproductive screen time spent at home. Our app is called Time Killer because it helps people kill time on their devices by giving ideas for fun educational activities for long periods of time stuck at home like lockdown and rainy days. Our app offers fitness, DIY, cooking and tutorials.
Hygiene Turtle by Good News Lutheran School
Our app is an app about hygiene. Hygiene is a big problem in the world that is why we decided to make an app about it. The app has some information, how-tos and even more. There are 4 buttons to get to 4 screens. The screens are about washing hands, showering, brushing teeth and hair care. We target kids Aged 8-12 to use our app as well as parents. We also included colours that were not too bright and easy to process we also did fun timers and songs. I app is very easy to navigate and get around.
MasterMinds by Windsor State School
Our team is called MasterMinds, we chose this name as we are using all our minds to come up with a Master Plan for our Tech Girls App. It is also is relevant to our app as we want all children to use their minds to improve any situation. Our Minds are our Master and we are the Master of our Minds! We had a lot of fun brainstorming our ideas and finding different ways we could help our community while adhering to the Sustainable Development Goals (SDGs). And although we had limited experience with app design/coding the girls did their best and had a lot of fun along the way. However, we feel the concept has a lot of potential.
Healthy Minds by Woodcroft College
Our app is called Healthy Minds. Our app is specially designed to help people to be calm. This app also helps people who have mental health problems. This app is 100 per cent free and no sign up is required. We also have made our app a clear layout so it is easy to access. We know that mental health is a serious problem and that’s why we have made a character to talk to the customer in the app you can also customize the robot to your likings so if you want to talk to someone sassy you can in the app. We also have a section where you can recognise and learn about the founders, creators and developers.
Myinjury by Beaumaris Secondary College
Myinjury is an app that helps you identify/treat injuries during sport, without the help of a physio. By simply tapping on the body part on the screen, it will show you a brief overview of the injury, and the necessary steps to treat it. This will temporarily help keep the player out of danger and prevent further harm. The treatments listed have been researched, and are easy to understand. We have not included every injury out there but following our survey, we identified the most common sports injuries and used them in our app.
UN SDG 4: Quality Education
BookSmart by Loreto Kirribilli
Our app is called BookSmart. We are here to help people to read and get the love of books and learning. We know that some children don’t enjoy reading but our app can help. Our app will give previews of books to see if you like the book before you buy it. When you click the “read book” button you will get access to games created by the group to entertain the child and reward them after they have read the book. People should be able to get our app and love all its features. Remember to be smart with BookSmart.
The Perfect Week by Newcastle Grammar School
Our app features multiple calendars/planners and allows users to easily manage their time in whatever format/way works best. For teens, especially ones starting high school, time management is tricky, and everyone prefers different strategies. Our app provides tools for effectively planning time for schoolwork and exercise, leaving time for relaxation. Most teens have activities after school and on weekends. Often, they feel there is little time for work along with relaxation and social activities. Our app encourages users to be as efficient and effective when working, putting study habits in place early, that is beneficial for the rest of life!
Kourageous Kids by Somerset College
The Kourageous Kids founders realised a gap in the community of children not being interested in reading. We developed an app for children aged 4-6 to encourage them to learn about all the colours of the rainbow and to read. After talking to our test audience, we wanted to make sure our app stood out by being fun, interactive, colourful and most importantly learning through storytelling. It’s free, it’s amazing and was built by future Tech Girls. We hope that when the children complete our app they become more kourageous to read.
Ready Set Write by Golden Beach State School
What do young writers like to do? That’s right ……. write! But it’s not always easy – lack of time, inspiration, annoying siblings and other distractions get in the way of writing time. Not anymore. Our app, Ready-Set-Write gives students the inspiration they need to write more often and write for fun. We have an amazing system of rewards, virtual pets and a spinning wheel for daily inspiration. We have three levels – Easy Peasy, Challenge Me and Super Dooper Out of the World Challenge. Gamification for success is everything parents and students need to help all students succeed with writing. Succeed with writing right away with Ready-Set-Write.
UN SDG 5: Gender Equality
Hey Gurls! by San Clemente High School
Hey gurls! the app is designed to help women and girls in unsafe situations. After a one-time download payment of $1.50, the app is at your disposal. The app’s features include three buttons, one press can send the user’s location to chosen safe contacts, a button that calls 000, and another, which allows users to record and save videos or audios-not matter how much storage you have. The user can add 5 contacts, for free, but any extra contacts will cost the user 25 cents each. These contacts can be changed or deleted in settings by the user at any time.
UN SDG 8: Decent Work & Economic Growth
Job Jets App by Marist Catholic College North Shore (St Mary’s Campus)
Our app is about helping people who have criminal records, disabilities, broke uni and high school students, the poor and normal people who want to find a job they adore. We help people of ages 13 +. We aim to give people fair pay between boys and girls to make sure they like their job and choose the days they work. We hope Job Jets can help you make money easy and fast along with you finding a job that shares your passions and helps you make a difference in the world no matter who you are.
UN SDG 10: Reduced Inequalities
Helping Hands by Marist Catholic College North Shore (St Mary’s Campus)
Our app consists of resources for people with any type of mobility issue, e.g, prams, crutches, wheelchairs. In the future our app will include in-app purchases so people with disabilities can get extra help, e.g, they might need someone to assist them while they are out and about. Our app will be available for anyone and can help with any disability. Our app logo is an equal sign, representing equality and that everyone in the world is cared for and lives a happy and safe life. To add to that, we are all humans, whether you have a disability you get treated the same as people without a disability.
Haven by St Aloysius College
Haven is an app for young female students who take public transport to and from school every day. As young girls who experience this every day, we’ve recognized that there is often a feeling of uneasiness or worry when on trains, trams and buses alone or at night. We understand how important it is to feel safe on public transport, and have designed an app to help educate girls on how to recognize when they are in an unsafe situation like being followed or are in possible dangers, including a map where you can see where your friends are, a menu, and a button for emergencies.
UN SDG 12: Responsible Consumption & Production
Crab Grab by Mount Sinai College
Crab Grab is an app that raises awareness of the problem of plastics polluting the ocean and hurting marine life. It is targeted at 5-7-year-olds and includes a fun, interactive game where you pick up rubbish from the ocean floor within a time limit. Each level gets progressively harder as more rubbish enters the ocean. The app also includes an information section that provides facts and statistics on the effects of litter in the ocean. The app has a free and a premium version. The premium upgrade allows kids to play without ads, get outfits/skins for their crab and extra currency/fish coins.
ShopWell by Melbourne Girls’ College
ShopWell informs the user about fast fashion/sweatshops, animal testing, and ethically sourced food. It shows which stores use unethically sourced products in each category. It can also provide some alternative shops which sell the same items but are properly created/sourced. In the future, we hope to have a map that would show the user which way to go to get there. We also hope to have a feature that allows the users to submit to other shops which provide ethically sourced products.
UN SDG 13: Climate Action
Aqua-Aus by Loreto Kirribilli
Aqua-Aus is an app that can help tourists, swimmers, fishermen, lifeguards, volunteers and more. We offer a wide range of information ranging from plastic pollution, how you can fish legally and how to find the best and safest beaches near you. Our app also includes lots of tips and important information like how to avoid shark attacks and how to stop dangerous situations from happening. Our app offers information about sea pollution and endangered marine species. This app is targeted to all ages including adults, you are never too old to learn about the ocean and its issues.
Only One Planet by Bexley Public School
Our app is open to all ages, provides you with more reasons to walk and advice on why walking is good for your health. It also reveals how you can save the planet just by walking and other fun activities! It’s so simple and convenient to use! As well as concentrating on helping the environment, this app also offers a leader-board that tracks your steps to have some fun and competition in your local area. Once you are on the app, you will see 4 buttons, click the one that is most relatable to you. This will take you to your home screen. When you click the start button, it will take you to your steps page. It will show you how many coins you have earned so far, how many steps you have done and a few suggestions on how you can make an impact. There will also be a leaderboard button sitting below the start button, if you click on it, it takes you to the leaderboard. The leader-board shows you how many steps you, and the people in your local community have done.
UN SDG 14: Life Below Water
Ocean Warriors by Loreto Kirribilli
Our app will be an educational game to help teach children from mainly ages 7 – 12. In our app we make our game players pick up rubbish in a fun way and tell them fun facts about the ocean and how long we have left to save our oceans. This will make the people playing our games want to save the ocean and become an “OCEANWARRIOR.” Our app will be so important because the more “OCEANWARRIORS” the closer we are to getting rid of pollution. If one person cleans the ocean, others will want to do it too.
UN SDG 15: Life on Land
Rescue Rangers for Wildlife by Kambala
Our app helps children 4 – 10 years old care about Australian wildlife. In our app, we have a logo which is a koala named Rachel Ranger who guides children on how to use the app. We created a menu where you can press the little clouds to get ideas on how to look after wildlife. These ideas came from our research into what are the best things to do in Australia to support wildlife rescue and conservation. The top ideas were educating our friends and family, building a sanctuary in your own garden and recycling all the time. To help young children use our app, we added a button to click to hear the instructions instead of them reading the words if they can’t read yet.
Snake it Safe by Somerset College
Our app is called Snake It Safe. It is a snake identification app. When you open the app, you can choose to get taken to the camera screen or explore the app. If you choose to identify a snake, then you take a photo of it and the app will be able to identify the snake with AI. After they identify a snake, then they will have an option to call a snake catcher company for that region. Our app is all about keeping people safe from snakes and educating people about snakes.
UN SDG 16: Peace, Justice & Strong Institutions
Cyberstop by Loreto Kirribilli
CyberStop educates children about the importance of being safe online. We will achieve this by providing kids with the necessary information on how to fight cyberbullying. Our app includes top tips, games and a parent page, where parents can learn about the behaviour of their children when they are getting cyberbullied. Our app caters to everyone from ages 9-18, the most common age gap to be bullied online. We also believe that since this generation has grown up around the technology and the internet, it’s very important to keep them safe.